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1987-04-21
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44 lines
MindBomb, Genesys.
(2 Demos, Published By Budgie)
Firstly, a demo likely to become as famous as the Union. It's
the Lost Boys MindBomb Demo (sorry, I don't know its
number). Steve Delaney (he of FloppyShop fame) said of the
Lost Boys Definitive demo, "Is this the British challenge to
the Union Demo? Perhaps not but it must rank very close." Well,
MindBomb blows Union out of the disk drive! The best part of
MindBomb (the Red Sector 3D demo) was running on at least 4
of the stands at Atari's June show, and I suspect selling like
hot cakes. It also has a four-track sample player, with four
tunes composed by the Boys themselves (Return Of The Mutant Wafer
Biscuits, I ask you!) and two P.S.B (Pet Shop Boys: wake up,
guys!) tunes (including the classic In The Night, theme tune to
the Clothes Show). Other good bits include the SWUS demo,
featuring a classic wait message. In fact, without two computers
(one to run the program, one to type in a review) it is
impossible to do it justice. The only way to see it all is to buy
the thing, and I strongly recommend that! One word of warning: it
is almost impossible to copy.
Lastly, Genesys by Aenigmatica. Released through Budgie, like
MindBomb, in April, I felt disappointed by it. With only 6
screens it felt far too small, and none of it was stunningly
original. Even the sample player seemed boring and old-hat,
although it did have a screen to stop you getting bored while it
was loading. (I have an idea to revolutionise them, but it's a
secret. You'll know it if you see it!) Best bits were the text-
scroller with huge text (which was smoother around the edges than
its competitors) and the first screen with what looked to me like
three singing Neil Kinnocks! Whether or not this was intentional
or not is a very moot point. (Aenigmatica are, I think, Germans
like TEX, and so wouldn't know Kinnock. Proof: their messages
aren't perfect, plus the stupid name. Well, I think so, anyway!)
If you haven't got a recent machine-code demo you may like this,
as it is very competently programmed. But these days (as I've
found out!) you need something new to break into the ST demo market,
and this doesn't supply it. For Aenigmatica to become a real house-
hold name, they'll have to do a bit (not much, though) better.
The Cool Carrot, 26/10/90. (Sorry if it's not long enough,
Eddie, but you should know English is my weak point!)
}